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Object of the game
The "shooter" is the person rolling the dice, they starts the game when all bets are down and the stick man pushes the dice to him to begin his roll. The shooter throws the dice across the table so they strike the farthest end of the table from where the shooter is standing.
The first roll can have any of the following outcomes; Craps which is a 2,3 or a 12 and a loser, pass which is 7 or 11 and a winner, or a "point" number which can be 4,5,6,8,9,10. When the shooter throws a 2,3 or 12 everyone on the pass line loses, but the shooter may "keep" the dice or continue to roll. If a 7 or 11 is rolled everyone on the pass line wins and the shooter continues to throw.
When a 4,5,6,8,9, or 10 is thrown this becomes the shooters "point" and he continues to roll the dice until he (1) makes the "point" or (2) rolls sevens out whichever comes first. If he makes his point he wins and is allowed to continue to roll the dice. If he rolls a seven while on a point he loses and the dice are passed to the next shooter and the process is repeated.
Betting Options
The Pass Line: A bet on the "pass" line is a bet with the shooter. This means that if, on his first toss of the dice, called the "come out" roll a 7 or 11 is thrown the "pass" line bets win and the shooter keeps the dice for another roll. If the shooter rolls a 2,3 or 12 all "pass line" bets lose. The shooter still retains the dice, he can however give them up at any time. Any other number 4,5,6,8,9,10 are called the "point" and the shooter will continue to roll until he makes his point. If a seven appears first the shooter and all pass bets lose and the dice go to the next player.
The Don't Pass Line: This line bets against the shooter which means he will either crap out with a 2 or a 3, or he will get a point and 7 out before he makes his point. If a 12 is thrown the "don't pass" line becomes a push bet, nobody wins.
The Come Line: This line bet can be made any time after the shooters point has been established. You win if the next roll after your bet is a 7 or 11 and lose on a 2, 3, or 12. Any number other than these numbers becomes your point and you win if the number is repeated before a 7 is thrown.
The Field: The "field" allows you to make a bet with every roll of the dice but you are limited by choice and you either win or lose on the roll, you get one chance only. You win if the shooter rolls 2,3,4,9,10,11 or 12. But you lose on 5,6,7, or 8. You have 16 ways to win, but the house has 20 ways to win, thus giving the house that ever present edge.
Big Six or Eight: A bet placed on, what is called the big 6 or the big 8 wins if that number comes up before a 7.
Any Seven Bet: You can make this bet any time you feel lucky and think the dice are going to come up seven. But be careful because you only get one roll on this bet and if seven doesn't come up you loose that bet.
Any Crap's Bet: As the opening implies you are betting that a craps will be rolled, 2, 3, or 12, in which case you win. Any other number and you lose. Like the Sevens bet you only get one shot at it win or lose.
The Hard Way Bets: There are four so-called hard way bets, they're called hard way because each of them can only be won if they come up in pairs. 10 with a pair of five's, 8 with a pair of fours, 6 with a pair of threes and a 4 with a pair of twos. Your hard way number must come up before either a seven or your numbers easy way equivalent. For example an 8 with a three and a five or a two and a six. These bets can be made any time before the dice are thrown.
General Tips
- Make a betting selection(s) or establish a pattern of play to your liking and stick to it.
- If you want to play longer and enjoy the action, stick to the 'pass/don't pass' and 'come/don't come' bets.
- If you aim to 'hit and run' and winning is a priority, give preference to high-odds bets.
- Don't plan to win every roll of the dice.
- Raise as you win, lower as you lose.
- Never quit after a win.
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